RANDOM(3C) COMMAND REFERENCE RANDOM(3C)
NAME
random, srandom, initstate, setstate - better random number
generator and routines for changing generators
SYNOPSIS
long random()
srandom(seed)
int seed;
char *initstate(seed, state, n)
unsigned seed;
char *state;
int n;
char *setstate(state)
char *state;
DESCRIPTION
Random uses a nonlinear additive feedback random number
generator employing a default table of size 31 long integers
to return successive pseudo-random numbers in the range from
0 to 231-1. The period of this random number generator is
very large, approximately 16*(231-1).
Random/srandom have (almost) the same calling sequence and
initialization properties as rand/srand. The difference is
that rand(3c) produces a much less random sequence -- in
fact, the low dozen bits generated by rand go through a
cyclic pattern. All the bits generated by random are usable.
For example, random()&01 will produce a random binary value.
Unlike srand, srandom does not return the old seed; the
reason for this is that the amount of state information used
is much more than a single word. (Two other routines are
provided to deal with restarting/changing random number
generators.) Like rand(3c), however, random will by default
produce a sequence of numbers that can be duplicated by
calling srandom with 1 as the seed.
The initstate routine allows a state array, passed in as an
argument, to be initialized for future use. The size of the
state array (in bytes) is used by initstate to decide how
sophisticated a random number generator it should use -- the
more state, the better the random numbers will be. (Current
optimal values for the amount of state information are 8,
32, 64, 128, and 256 bytes; other amounts will be rounded
down to the nearest known amount. Using less than eight
bytes will cause an error.) The seed for the initialization
(which specifies a starting point for the random number
sequence, and provides for restarting at the same point) is
also an argument. Initstate returns a pointer to the
Printed 5/12/88 1
RANDOM(3C) COMMAND REFERENCE RANDOM(3C)
previous state information array.
Once a state has been initialized, the setstate routine
provides for rapid switching between states. Setstate
returns a pointer to the previous state array; its argument
state array and is used for further random number generation
until the next call to initstate or setstate.
Once a state array has been initialized, it may be restarted
at a different point either by calling initstate (with the
desired seed, the state array, and its size) or by calling
both setstate (with the state array) and srandom (with the
desired seed). The advantage of calling both setstate and
srandom is that the size of the state array does not have to
be remembered after it is initialized.
With 256 bytes of state information, the period of the
random number generator is greater than 269, which should be
sufficient for most purposes.
DIAGNOSTICS
If initstate is called with less than eight bytes of state
information, or if setstate detects that the state
information has been garbled, error messages are printed on
the standard error output.
CAVEATS
About one and a half times the speed of rand(3c).
SEE ALSO
rand(3c).
Printed 5/12/88 2
%%index%%
na:312,163;
sy:475,1488;
de:1963,3035;5382,1659;
di:7041,510;
ca:7551,146;
se:7697,127;
%%index%%000000000121