Museum

Home

Lab Overview

Retrotechnology Articles

⇒ Online Manual

Media Vault

Software Library

Restoration Projects

Artifacts Sought

Related Articles

rand(3c)



RANDOM(3C)              COMMAND REFERENCE              RANDOM(3C)



NAME
     random, srandom, initstate, setstate - better random number
     generator and routines for changing generators

SYNOPSIS
     long random()

     srandom(seed)
     int seed;

     char *initstate(seed, state, n)
     unsigned seed;
     char *state;
     int n;

     char *setstate(state)
     char *state;

DESCRIPTION
     Random uses a nonlinear additive feedback random number
     generator employing a default table of size 31 long integers
     to return successive pseudo-random numbers in the range from
     0 to 231-1. The period of this random number generator is
     very large, approximately 16*(231-1).

     Random/srandom have (almost) the same calling sequence and
     initialization properties as rand/srand.  The difference is
     that rand(3c) produces a much less random sequence -- in
     fact, the low dozen bits generated by rand go through a
     cyclic pattern. All the bits generated by random are usable.
     For example, random()&01 will produce a random binary value.

     Unlike srand, srandom does not return the old seed; the
     reason for this is that the amount of state information used
     is much more than a single word. (Two other routines are
     provided to deal with restarting/changing random number
     generators.) Like rand(3c), however, random will by default
     produce a sequence of numbers that can be duplicated by
     calling srandom with 1 as the seed.

     The initstate routine allows a state array, passed in as an
     argument, to be initialized for future use. The size of the
     state array (in bytes) is used by initstate to decide how
     sophisticated a random number generator it should use -- the
     more state, the better the random numbers will be.  (Current
     optimal values for the amount of state information are 8,
     32, 64, 128, and 256 bytes; other amounts will be rounded
     down to the nearest known amount. Using less than eight
     bytes will cause an error.) The seed for the initialization
     (which specifies a starting point for the random number
     sequence, and provides for restarting at the same point) is
     also an argument.  Initstate returns a pointer to the



Printed 5/12/88                                                 1





RANDOM(3C)              COMMAND REFERENCE              RANDOM(3C)



     previous state information array.

     Once a state has been initialized, the setstate routine
     provides for rapid switching between states.  Setstate
     returns a pointer to the previous state array; its argument
     state array and is used for further random number generation
     until the next call to initstate or setstate.

     Once a state array has been initialized, it may be restarted
     at a different point either by calling initstate (with the
     desired seed, the state array, and its size) or by calling
     both setstate (with the state array) and srandom (with the
     desired seed).  The advantage of calling both setstate and
     srandom is that the size of the state array does not have to
     be remembered after it is initialized.

     With 256 bytes of state information, the period of the
     random number generator is greater than 269, which should be
     sufficient for most purposes.

DIAGNOSTICS
     If initstate is called with less than eight bytes of state
     information, or if setstate detects that the state
     information has been garbled, error messages are printed on
     the standard error output.

CAVEATS
     About one and a half times the speed of rand(3c).

SEE ALSO
     rand(3c).
























Printed 5/12/88                                                 2



%%index%%
na:312,163;
sy:475,1488;
de:1963,3035;5382,1659;
di:7041,510;
ca:7551,146;
se:7697,127;
%%index%%000000000121

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026