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glVertex(3G)                   OpenGL Reference                   glVertex(3G)



NAME
     glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
     glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
     glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv,
     glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,
     glVertex4iv, glVertex4sv - specify a vertex


C SPECIFICATION
     void glVertex2d( GLdouble x,
                      GLdouble y )
     void glVertex2f( GLfloat x,
                      GLfloat y )
     void glVertex2i( GLint x,
                      GLint y )
     void glVertex2s( GLshort x,
                      GLshort y )
     void glVertex3d( GLdouble x,
                      GLdouble y,
                      GLdouble z )
     void glVertex3f( GLfloat x,
                      GLfloat y,
                      GLfloat z )
     void glVertex3i( GLint x,
                      GLint y,
                      GLint z )
     void glVertex3s( GLshort x,
                      GLshort y,
                      GLshort z )
     void glVertex4d( GLdouble x,
                      GLdouble y,
                      GLdouble z,
                      GLdouble w )
     void glVertex4f( GLfloat x,
                      GLfloat y,
                      GLfloat z,
                      GLfloat w )
     void glVertex4i( GLint x,
                      GLint y,
                      GLint z,
                      GLint w )
     void glVertex4s( GLshort x,
                      GLshort y,
                      GLshort z,
                      GLshort w )


PARAMETERS
     x, y, z, w
              Specify x, y, z, and w coordinates of a vertex.  Not all
              parameters are present in all forms of the command.




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glVertex(3G)                   OpenGL Reference                   glVertex(3G)



C SPECIFICATION
     void glVertex2dv( const GLdouble *v )
     void glVertex2fv( const GLfloat *v )
     void glVertex2iv( const GLint *v )
     void glVertex2sv( const GLshort *v )
     void glVertex3dv( const GLdouble *v )
     void glVertex3fv( const GLfloat *v )
     void glVertex3iv( const GLint *v )
     void glVertex3sv( const GLshort *v )
     void glVertex4dv( const GLdouble *v )
     void glVertex4fv( const GLfloat *v )
     void glVertex4iv( const GLint *v )
     void glVertex4sv( const GLshort *v )


PARAMETERS
     v    Specifies a pointer to an array of two, three, or four elements.
          The elements of a two-element array are x and y; of a three-element
          array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION
     glVertex commands are used within glBegin/glEnd pairs to specify point,
     line, and polygon vertices.  The current color, normal, and texture
     coordinates are associated with the vertex when glVertex is called.

     When only x and y are specified, z defaults to 0.0 and w defaults to 1.0.
     When x, y, and z are specified, w defaults to 1.0.

NOTES
     Invoking glVertex outside of a glBegin/glEnd pair results in undefined
     behavior.


SEE ALSO
     glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex,
     glMaterial, glNormal, glRect, glTexCoord



















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