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glRasterPos(3G)                OpenGL Reference                glRasterPos(3G)



NAME
     glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s,
     glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s,
     glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s,
     glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv,
     glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
     glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv - specify
     the raster position for pixel operations


C SPECIFICATION
     void glRasterPos2d( GLdouble x,
                         GLdouble y )
     void glRasterPos2f( GLfloat x,
                         GLfloat y )
     void glRasterPos2i( GLint x,
                         GLint y )
     void glRasterPos2s( GLshort x,
                         GLshort y )
     void glRasterPos3d( GLdouble x,
                         GLdouble y,
                         GLdouble z )
     void glRasterPos3f( GLfloat x,
                         GLfloat y,
                         GLfloat z )
     void glRasterPos3i( GLint x,
                         GLint y,
                         GLint z )
     void glRasterPos3s( GLshort x,
                         GLshort y,
                         GLshort z )
     void glRasterPos4d( GLdouble x,
                         GLdouble y,
                         GLdouble z,
                         GLdouble w )
     void glRasterPos4f( GLfloat x,
                         GLfloat y,
                         GLfloat z,
                         GLfloat w )
     void glRasterPos4i( GLint x,
                         GLint y,
                         GLint z,
                         GLint w )
     void glRasterPos4s( GLshort x,
                         GLshort y,
                         GLshort z,
                         GLshort w )








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glRasterPos(3G)                OpenGL Reference                glRasterPos(3G)



PARAMETERS
     x, y, z, w
              Specify the x, y, z, and w object coordinates (if present) for
              the raster position.

C SPECIFICATION
     void glRasterPos2dv( const GLdouble *v )
     void glRasterPos2fv( const GLfloat *v )
     void glRasterPos2iv( const GLint *v )
     void glRasterPos2sv( const GLshort *v )
     void glRasterPos3dv( const GLdouble *v )
     void glRasterPos3fv( const GLfloat *v )
     void glRasterPos3iv( const GLint *v )
     void glRasterPos3sv( const GLshort *v )
     void glRasterPos4dv( const GLdouble *v )
     void glRasterPos4fv( const GLfloat *v )
     void glRasterPos4iv( const GLint *v )
     void glRasterPos4sv( const GLshort *v )


PARAMETERS
     v    Specifies a pointer to an array of two, three, or four elements,
          specifying x, y, z, and w coordinates, respectively.

DESCRIPTION
     The GL maintains a 3D position in window coordinates.  This position,
     called the raster position, is used to position pixel and bitmap write
     operations. It is maintained with subpixel accuracy.  See glBitmap,
     glDrawPixels, and glCopyPixels.

     The current raster position consists of three window coordinates (x, y,
     z), a clip coordinate value (w), an eye coordinate distance, a valid bit,
     and associated color data and texture coordinates.  The w coordinate is a
     clip coordinate, because w is not projected to window coordinates.
     glRasterPos4 specifies object coordinates x, y, z, and w explicitly.
     glRasterPos3 specifies object coordinate x, y, and z explicitly, while w
     is implicitly set to 1.  glRasterPos2 uses the argument values for x and
     y while implicitly setting z and w to 0 and 1.

     The object coordinates presented by glRasterPos are treated just like
     those of a glVertex command:  They are transformed by the current
     modelview and projection matrices and passed to the clipping stage.  If
     the vertex is not culled, then it is projected and scaled to window
     coordinates, which become the new current raster position, and the
     GL_CURRENT_RASTER_POSITION_VALID flag is set.  If the vertex is culled,
     then the valid bit is cleared and the current raster position and
     associated color and texture coordinates are undefined.

     The current raster position also includes some associated color data and
     texture coordinates.  If lighting is enabled, then
     GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in
     color index mode) is set to the color produced by the lighting



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glRasterPos(3G)                OpenGL Reference                glRasterPos(3G)



     calculation (see glLight, glLightModel, and
     glShadeModel).  If lighting is disabled, current color (in RGBA mode,
     state variable GL_CURRENT_COLOR) or color index (in color index mode,
     state variable GL_CURRENT_INDEX) is used to update the current raster
     color.

     Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of
     GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture
     generation functions (see glTexGen).  Finally, the distance from the
     origin of the eye coordinate system to the vertex as transformed by only
     the modelview matrix replaces GL_CURRENT_RASTER_DISTANCE.

     Initially, the current raster position is (0, 0, 0, 1), the current
     raster distance is 0, the valid bit is set, the associated RGBA color is
     (1, 1, 1, 1), the associated color index is 1, and the associated texture
     coordinates are (0, 0, 0, 1).  In RGBA mode, GL_CURRENT_RASTER_INDEX is
     always 1; in color index mode, the current raster RGBA color always
     maintains its initial value.

NOTES
     The raster position is modified both by glRasterPos and by glBitmap.

     When the raster position coordinates are invalid, drawing commands that
     are based on the raster position are ignored (that is, they do not result
     in changes to GL state).

     Calling glDrawElements may leave the current color or index
     indeterminate.  If glRasterPos is executed while the current color or
     index is indeterminate, the current raster color or current raster index
     remains indeterminate.

     To set a valid raster position outside the viewport, first set a valid
     raster position, then call glBitmap with NULL as the bitmap parameter.

ERRORS
     GL_INVALID_OPERATION is generated if glRasterPos is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_CURRENT_RASTER_POSITION
     glGet with argument GL_CURRENT_RASTER_POSITION_VALID
     glGet with argument GL_CURRENT_RASTER_DISTANCE
     glGet with argument GL_CURRENT_RASTER_COLOR
     glGet with argument GL_CURRENT_RASTER_INDEX
     glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS


SEE ALSO
     glBitmap, glCopyPixels, glDrawElements, glDrawPixels, glLight,
     glLightModel, glShadeModel, glTexCoord, glTexGen, glVertex





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