setdepth() — Silicon Graphics
NAME
setdepth − sets up a three-dimensional viewport
SPECIFICATION
C
setdepth(near, far)
Screencoord near, far;
FORTRAN
subroutine setdep(near, far)
integer*4 near, far
Pascal
procedure setdepth(near, far: longint);
DESCRIPTION
viewport specifies a mapping from the left, right, bottom, and top clipping planes in world coordinates to screen coordinate values. setdepth completes this mapping for homogeneous world coordinates. The two arguments map the near and far clipping planes to the desired screen coordinate values. The default is setdepth(0, 1023). The legal values range from 32767 (0x7FFF) to -32768 (0x8000). When used for depthcueing or zbuffering, the range should be restricted to (0x3FFF) to (0xC000).
The depth is the distance from your eye. setdepth is used in zbuffering, depthcueing, and certain feedback applications.
SEE ALSO
depthcue, endfeedback, feedback, zbuffer IRIS Graphics Programming, Section 12.1, Z-Buffer Mode
Version 2.5r1 — October 29, 1986