| glAccum | operate on the accumulation buffer | |
| glAlphaFunc | specify the alpha test function | |
| glAreTexturesResident | determine if textures are loaded in texture memory | |
| glAreTexturesResidentEXT | determine if textures are loaded in texture memory | |
| glArrayElement | render a vertex using the specified vertex array element | |
| glArrayElementEXT | specify the array elements used to render a vertex | |
| glBegin | delimit the vertices of a primitive or a group of like primitives | [ glBegin, glEnd ] |
| glBindTexture | bind a named texture to a texturing target | |
| glBindTextureEXT | bind a named texture to a texturing target | |
| glBitmap | draw a bitmap | |
| glBlendColorEXT | set the blend color | |
| glBlendFunc | specify pixel arithmetic | |
| glCallList | execute a display list | |
| glCallLists | execute a list of display lists | |
| glClear | clear buffers to preset values | |
| glClearAccum | specify clear values for the accumulation buffer | |
| glClearColor | specify clear values for the color buffers | |
| glClearDepth | specify the clear value for the depth buffer | |
| glClearIndex | specify the clear value for the color index buffers | |
| glClearStencil | specify the clear value for the stencil buffer | |
| glClipPlane | specify a plane against which all geometry is clipped | |
| glColor3b | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3bv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3d | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3dv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3f | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3fv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3i | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3iv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3s | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3sv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3ub | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3ubv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3ui | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3uiv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3us | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor3usv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4b | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4bv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4d | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4dv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4f | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4fv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4i | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4iv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4s | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4sv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4ub | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4ubv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4ui | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4uiv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4us | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColor4usv | set the current color | [ glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv ] |
| glColorMask | enable and disable writing of frame buffer color components | |
| glColorMaterial | cause a material color to track the current color | |
| glColorPointer | define an array of colors | |
| glColorPointerEXT | define a array of colors | |
| glCopyPixels | copy pixels in the frame buffer | |
| glCopyTexImage1D | copy pixels into a 1D texture image | |
| glCopyTexImage2D | copy pixels into a 2D texture image | |
| glCopyTexSubImage1D | copy a one-dimensional texture subimage | |
| glCopyTexSubImage2D | copy a two-dimensional texture subimage | |
| glCullFace | specify whether front- or back-facing facets can be culled | |
| glDeleteLists | delete a contiguous group of display lists | |
| glDeleteTextures | delete named textures | |
| glDeleteTexturesEXT | delete named textures | |
| glDepthFunc | specify the value used for depth buffer comparisons | |
| glDepthMask | enable or disable writing into the depth buffer | |
| glDepthRange | specify mapping of depth values from normalized device coordinates to window coordinates | |
| glDisable | enable or disable server-side GL capabilities | [ glEnable, glDisable ] |
| glDisableClientState | enable or disable client-side capability | [ glEnableClientState, glDisableClientState ] |
| glDrawArrays | render primitives from array data | |
| glDrawArraysEXT | render primitives from array data | |
| glDrawBuffer | specify which color buffers are to be drawn into | |
| glDrawPixels | write a block of pixels to the frame buffer | |
| glEdgeFlag | flag edges as either boundary or nonboundary | [ glEdgeFlag, glEdgeFlagv ] |
| glEdgeFlagPointer | define an array of edge flags | |
| glEdgeFlagPointerEXT | define an array of edge flags | |
| glEdgeFlagv | flag edges as either boundary or nonboundary | [ glEdgeFlag, glEdgeFlagv ] |
| glEnable | enable or disable server-side GL capabilities | [ glEnable, glDisable ] |
| glEnableClientState | enable or disable client-side capability | [ glEnableClientState, glDisableClientState ] |
| glEnd | delimit the vertices of a primitive or a group of like primitives | [ glBegin, glEnd ] |
| glEndList | create or replace a display list | [ glNewList, glEndList ] |
| glEvalCoord1d | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord1dv | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord1f | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord1fv | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord2d | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord2dv | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord2f | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalCoord2fv | evaluate enabled one- and two-dimensional maps | [ glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv ] |
| glEvalMesh1 | compute a one- or two-dimensional grid of points or lines | [ glEvalMesh1, glEvalMesh2 ] |
| glEvalMesh2 | compute a one- or two-dimensional grid of points or lines | [ glEvalMesh1, glEvalMesh2 ] |
| glEvalPoint1 | generate and evaluate a single point in a mesh | [ glEvalPoint1, glEvalPoint2 ] |
| glEvalPoint2 | generate and evaluate a single point in a mesh | [ glEvalPoint1, glEvalPoint2 ] |
| glFeedbackBuffer | controls feedback mode | |
| glFinish | block until all GL execution is complete | |
| glFlush | force execution of GL commands in finite time | |
| glFogf | specify fog parameters | [ glFogf, glFogi, glFogfv, glFogiv ] |
| glFogfv | specify fog parameters | [ glFogf, glFogi, glFogfv, glFogiv ] |
| glFogi | specify fog parameters | [ glFogf, glFogi, glFogfv, glFogiv ] |
| glFogiv | specify fog parameters | [ glFogf, glFogi, glFogfv, glFogiv ] |
| glFrontFace | define front- and back-facing polygons | |
| glFrustum | multiply the current matrix by a perspective matrix | |
| glGenLists | generate a contiguous set of empty display lists | |
| glGenTextures | generate texture names | |
| glGenTexturesEXT | generate texture names | |
| glGetBooleanv | return the value or values of a selected parameter | [ glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv ] |
| glGetClipPlane | return the coefficients of the specified clipping plane | |
| glGetDoublev | return the value or values of a selected parameter | [ glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv ] |
| glGetError | return error information | |
| glGetFloatv | return the value or values of a selected parameter | [ glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv ] |
| glGetIntegerv | return the value or values of a selected parameter | [ glGetBooleanv, glGetDoublev, glGetFloatv, glGetIntegerv ] |
| glGetLightfv | return light source parameter values | [ glGetLightfv, glGetLightiv ] |
| glGetLightiv | return light source parameter values | [ glGetLightfv, glGetLightiv ] |
| glGetMapdv | return evaluator parameters | [ glGetMapdv, glGetMapfv, glGetMapiv ] |
| glGetMapfv | return evaluator parameters | [ glGetMapdv, glGetMapfv, glGetMapiv ] |
| glGetMapiv | return evaluator parameters | [ glGetMapdv, glGetMapfv, glGetMapiv ] |
| glGetMaterialfv | return material parameters | [ glGetMaterialfv, glGetMaterialiv ] |
| glGetMaterialiv | return material parameters | [ glGetMaterialfv, glGetMaterialiv ] |
| glGetPixelMapfv | return the specified pixel map | [ glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv ] |
| glGetPixelMapuiv | return the specified pixel map | [ glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv ] |
| glGetPixelMapusv | return the specified pixel map | [ glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv ] |
| glGetPointerv | return the address of the specified pointer | |
| glGetPointervEXT | return the address of a vertex data array | |
| glGetPolygonStipple | return the polygon stipple pattern | |
| glGetString | return a string describing the current GL connection | |
| glGetTexEnvfv | return texture environment parameters | [ glGetTexEnvfv, glGetTexEnviv ] |
| glGetTexEnviv | return texture environment parameters | [ glGetTexEnvfv, glGetTexEnviv ] |
| glGetTexGendv | return texture coordinate generation parameters | [ glGetTexGendv, glGetTexGenfv, glGetTexGeniv ] |
| glGetTexGenfv | return texture coordinate generation parameters | [ glGetTexGendv, glGetTexGenfv, glGetTexGeniv ] |
| glGetTexGeniv | return texture coordinate generation parameters | [ glGetTexGendv, glGetTexGenfv, glGetTexGeniv ] |
| glGetTexImage | return a texture image | |
| glGetTexLevelParameterfv | return texture parameter values for a specific level of detail | [ glGetTexLevelParameterfv, glGetTexLevelParameteriv ] |
| glGetTexLevelParameteriv | return texture parameter values for a specific level of detail | [ glGetTexLevelParameterfv, glGetTexLevelParameteriv ] |
| glGetTexParameterfv | return texture parameter values | [ glGetTexParameterfv, glGetTexParameteriv ] |
| glGetTexParameteriv | return texture parameter values | [ glGetTexParameterfv, glGetTexParameteriv ] |
| glHint | specify implementation-specific hints | |
| glIndexMask | control the writing of individual bits in the color index buffers | |
| glIndexPointer | define an array of color indexes | |
| glIndexPointerEXT | define an array of color indexes | |
| glIndexd | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexdv | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexf | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexfv | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexi | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexiv | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexs | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexsv | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexub | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glIndexubv | set the current color index | [ glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv, glIndexiv, glIndexsv, glIndexubv ] |
| glInitNames | initialize the name stack | |
| glInterleavedArrays | simultaneously specify and enable several interleaved arrays | |
| glIsEnabled | test whether a capability is enabled | |
| glIsList | determine if a name corresponds to a display-list | |
| glIsTexture | determine if a name corresponds to a texture | |
| glIsTextureEXT | determine if a name corresponds to a texture | |
| glLightModelf | set the lighting model parameters | [ glLightModelf, glLightModeli, glLightModelfv, glLightModeliv ] |
| glLightModelfv | set the lighting model parameters | [ glLightModelf, glLightModeli, glLightModelfv, glLightModeliv ] |
| glLightModeli | set the lighting model parameters | [ glLightModelf, glLightModeli, glLightModelfv, glLightModeliv ] |
| glLightModeliv | set the lighting model parameters | [ glLightModelf, glLightModeli, glLightModelfv, glLightModeliv ] |
| glLightf | set light source parameters | [ glLightf, glLighti, glLightfv, glLightiv ] |
| glLightfv | set light source parameters | [ glLightf, glLighti, glLightfv, glLightiv ] |
| glLighti | set light source parameters | [ glLightf, glLighti, glLightfv, glLightiv ] |
| glLightiv | set light source parameters | [ glLightf, glLighti, glLightfv, glLightiv ] |
| glLineStipple | specify the line stipple pattern | |
| glLineWidth | specify the width of rasterized lines | |
| glListBase | set the display-list base for glCallLists | |
| glLoadIdentity | replace the current matrix with the identity matrix | |
| glLoadMatrixd | replace the current matrix with the specified matrix | [ glLoadMatrixd, glLoadMatrixf ] |
| glLoadMatrixf | replace the current matrix with the specified matrix | [ glLoadMatrixd, glLoadMatrixf ] |
| glLoadName | load a name onto the name stack | |
| glLogicOp | specify a logical pixel operation for color index rendering | |
| glMap1d | define a one-dimensional evaluator | [ glMap1d, glMap1f ] |
| glMap1f | define a one-dimensional evaluator | [ glMap1d, glMap1f ] |
| glMap2d | define a two-dimensional evaluator | [ glMap2d, glMap2f ] |
| glMap2f | define a two-dimensional evaluator | [ glMap2d, glMap2f ] |
| glMapGrid1d | define a one- or two-dimensional mesh | [ glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f ] |
| glMapGrid1f | define a one- or two-dimensional mesh | [ glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f ] |
| glMapGrid2d | define a one- or two-dimensional mesh | [ glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f ] |
| glMapGrid2f | define a one- or two-dimensional mesh | [ glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f ] |
| glMaterialf | specify material parameters for the lighting model | [ glMaterialf, glMateriali, glMaterialfv, glMaterialiv ] |
| glMaterialfv | specify material parameters for the lighting model | [ glMaterialf, glMateriali, glMaterialfv, glMaterialiv ] |
| glMateriali | specify material parameters for the lighting model | [ glMaterialf, glMateriali, glMaterialfv, glMaterialiv ] |
| glMaterialiv | specify material parameters for the lighting model | [ glMaterialf, glMateriali, glMaterialfv, glMaterialiv ] |
| glMatrixMode | specify which matrix is the current matrix | |
| glMultMatrixd | multiply the current matrix with the specified matrix | [ glMultMatrixd, glMultMatrixf ] |
| glMultMatrixf | multiply the current matrix with the specified matrix | [ glMultMatrixd, glMultMatrixf ] |
| glNewList | create or replace a display list | [ glNewList, glEndList ] |
| glNormal3b | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3bv | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3d | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3dv | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3f | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3fv | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3i | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3iv | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3s | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormal3sv | set the current normal vector | [ glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv ] |
| glNormalPointer | define an array of normals | |
| glNormalPointerEXT | define a array of normals | |
| glOrtho | multiply the current matrix with an orthographic matrix | |
| glPassThrough | place a marker in the feedback buffer | |
| glPixelMapfv | set up pixel transfer maps | [ glPixelMapfv, glPixelMapuiv, glPixelMapusv ] |
| glPixelMapuiv | set up pixel transfer maps | [ glPixelMapfv, glPixelMapuiv, glPixelMapusv ] |
| glPixelMapusv | set up pixel transfer maps | [ glPixelMapfv, glPixelMapuiv, glPixelMapusv ] |
| glPixelStoref | set pixel storage modes | [ glPixelStoref, glPixelStorei ] |
| glPixelStorei | set pixel storage modes | [ glPixelStoref, glPixelStorei ] |
| glPixelTransferf | set pixel transfer modes | [ glPixelTransferf, glPixelTransferi ] |
| glPixelTransferi | set pixel transfer modes | [ glPixelTransferf, glPixelTransferi ] |
| glPixelZoom | specify the pixel zoom factors | |
| glPointSize | specify the diameter of rasterized points | |
| glPolygonMode | select a polygon rasterization mode | |
| glPolygonOffset | set the scale and units used to calculate depth values | |
| glPolygonOffsetEXT | set the scale and bias used to calculate z values | |
| glPolygonStipple | set the polygon stippling pattern | |
| glPopAttrib | push and pop the server attribute stack | [ glPushAttrib, glPopAttrib ] |
| glPopClientAttrib | push and pop the client attribute stack | [ glPushClientAttrib, glPopClientAttrib ] |
| glPopMatrix | push and pop the current matrix stack | [ glPushMatrix, glPopMatrix ] |
| glPopName | push and pop the name stack | [ glPushName, glPopName ] |
| glPrioritizeTextures | set texture residence priority | |
| glPrioritizeTexturesEXT | set texture residence priority | |
| glPushAttrib | push and pop the server attribute stack | [ glPushAttrib, glPopAttrib ] |
| glPushClientAttrib | push and pop the client attribute stack | [ glPushClientAttrib, glPopClientAttrib ] |
| glPushMatrix | push and pop the current matrix stack | [ glPushMatrix, glPopMatrix ] |
| glPushName | push and pop the name stack | [ glPushName, glPopName ] |
| glRasterPos2d | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2dv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2f | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2fv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2i | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2iv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2s | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos2sv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3d | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3dv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3f | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3fv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3i | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3iv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3s | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos3sv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4d | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4dv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4f | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4fv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4i | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4iv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4s | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glRasterPos4sv | specify the raster position for pixel operations | [ glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv ] |
| glReadBuffer | select a color buffer source for pixels | |
| glReadPixels | read a block of pixels from the frame buffer | |
| glRectd | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRectdv | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRectf | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRectfv | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRecti | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRectiv | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRects | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRectsv | draw a rectangle | [ glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv ] |
| glRenderMode | set rasterization mode | |
| glRotated | multiply the current matrix by a rotation matrix | [ glRotated, glRotatef ] |
| glRotatef | multiply the current matrix by a rotation matrix | [ glRotated, glRotatef ] |
| glScaled | multiply the current matrix by a general scaling matrix | [ glScaled, glScalef ] |
| glScalef | multiply the current matrix by a general scaling matrix | [ glScaled, glScalef ] |
| glScissor | define the scissor box | |
| glSelectBuffer | establish a buffer for selection mode values | |
| glShadeModel | select flat or smooth shading | |
| glStencilFunc | set function and reference value for stencil testing | |
| glStencilMask | control the writing of individual bits in the stencil planes | |
| glStencilOp | set stencil test actions | |
| glTexCoord1d | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1dv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1f | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1fv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1i | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1iv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1s | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord1sv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2d | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2dv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2f | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2fv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2i | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2iv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2s | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord2sv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3d | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3dv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3f | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3fv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3i | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3iv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3s | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord3sv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4d | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4dv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4f | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4fv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4i | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4iv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4s | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoord4sv | set the current texture coordinates | [ glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv ] |
| glTexCoordPointer | define an array of texture coordinates | |
| glTexCoordPointerEXT | define an array of texture coordinates | |
| glTexEnvf | set texture environment parameters | [ glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv ] |
| glTexEnvfv | set texture environment parameters | [ glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv ] |
| glTexEnvi | set texture environment parameters | [ glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv ] |
| glTexEnviv | set texture environment parameters | [ glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv ] |
| glTexGend | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexGendv | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexGenf | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexGenfv | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexGeni | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexGeniv | control the generation of texture coordinates | [ glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv ] |
| glTexImage1D | specify a one-dimensional texture image | |
| glTexImage2D | specify a two-dimensional texture image | |
| glTexParameterf | set texture parameters | [ glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv ] |
| glTexParameterfv | set texture parameters | [ glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv ] |
| glTexParameteri | set texture parameters | [ glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv ] |
| glTexParameteriv | set texture parameters | [ glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv ] |
| glTexSubImage1D | specify a two-dimensional texture subimage | |
| glTexSubImage1DEXT | specify a two-dimensional texture subimage | |
| glTexSubImage2D | specify a two-dimensional texture subimage | |
| glTexSubImage2DEXT | specify a two-dimensional texture subimage | |
| glTranslated | multiply the current matrix by a translation matrix | [ glTranslated, glTranslatef ] |
| glTranslatef | multiply the current matrix by a translation matrix | [ glTranslated, glTranslatef ] |
| glVertex2d | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2dv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2f | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2fv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2i | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2iv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2s | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex2sv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3d | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3dv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3f | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3fv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3i | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3iv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3s | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex3sv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4d | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4dv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4f | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4fv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4i | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4iv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4s | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertex4sv | specify a vertex | [ glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv ] |
| glVertexPointer | define an array of vertex data | |
| glVertexPointerEXT | define an array of vertex data | |
| glViewport | set the viewport | |
| glXChooseVisual | return a visual that matches specified attributes | |
| glXCopyContext | copy state from one rendering context to another | |
| glXCreateContext | create a new GLX rendering context | |
| glXCreateGLXPixmap | create an off-screen GLX rendering area | |
| glXDestroyContext | destroy a GLX context | |
| glXDestroyGLXPixmap | destroy a GLX pixmap | |
| glXFreeContextEXT | free client-side memory for imported context | |
| glXGetClientString | return a string describing the client | |
| glXGetConfig | return information about GLX visuals | |
| glXGetContextIDEXT | get the XID for a context. | |
| glXGetCurrentContext | return the current context | |
| glXGetCurrentDisplay | get display for current context | |
| glXGetCurrentDisplayEXT | get display for current context | |
| glXGetCurrentDrawable | return the current drawable | |
| glXImportContextEXT | import another process’s indirect rendering context. | |
| glXIntro | Introduction to OpenGL in the X window system | |
| glXIsDirect | indicate whether direct rendering is enabled | |
| glXMakeCurrent | attach a GLX context to a window or a GLX pixmap | |
| glXQueryContextInfoEXT | query context information | |
| glXQueryExtension | indicate whether the GLX extension is supported | |
| glXQueryExtensionsString | return list of supported extensions | |
| glXQueryServerString | return string describing the server | |
| glXQueryVersion | return the version numbers of the GLX extension | |
| glXSwapBuffers | exchange front and back buffers | |
| glXUseXFont | create bitmap display lists from an X font | |
| glXWaitGL | complete GL execution prior to subsequent X calls | |
| glXWaitX | complete X execution prior to subsequent GL calls | |
| gluBeginCurve | delimit a NURBS curve definition | [ gluBeginCurve, gluEndCurve ] |
| gluBeginPolygon | delimit a polygon description | [ gluBeginPolygon, gluEndPolygon ] |
| gluBeginSurface | delimit a NURBS surface definition | [ gluBeginSurface, gluEndSurface ] |
| gluBeginTrim | delimit a NURBS trimming loop definition | [ gluBeginTrim, gluEndTrim ] |
| gluBuild1DMipmaps | builds a 1-D mipmap | |
| gluBuild2DMipmaps | builds a 2-D mipmap | |
| gluCylinder | draw a cylinder | |
| gluDeleteNurbsRenderer | destroy a NURBS object | |
| gluDeleteQuadric | destroy a quadrics object | |
| gluDeleteTess | destroy a tessellation object | |
| gluDisk | draw a disk | |
| gluEndCurve | delimit a NURBS curve definition | [ gluBeginCurve, gluEndCurve ] |
| gluEndPolygon | delimit a polygon description | [ gluBeginPolygon, gluEndPolygon ] |
| gluEndSurface | delimit a NURBS surface definition | [ gluBeginSurface, gluEndSurface ] |
| gluEndTrim | delimit a NURBS trimming loop definition | [ gluBeginTrim, gluEndTrim ] |
| gluErrorString | produce an error string from a GL or GLU error code | |
| gluGetNurbsProperty | get a NURBS property | |
| gluGetString | return a string describing the GLU version or GLU extensions | |
| gluGetTessProperty | get a tessellation object property | |
| gluLoadSamplingMatrices | load NURBS sampling and culling matrices | |
| gluLookAt | define a viewing transformation | |
| gluNewNurbsRenderer | create a NURBS object | |
| gluNewQuadric | create a quadrics object | |
| gluNewTess | create a tessellation object | |
| gluNextContour | mark the beginning of another contour | |
| gluNurbsCallback | define a callback for a NURBS object | |
| gluNurbsCallbackDataEXT | set a user data pointer | |
| gluNurbsCurve | define the shape of a NURBS curve | |
| gluNurbsProperty | set a NURBS property | |
| gluNurbsSurface | define the shape of a NURBS surface | |
| gluOrtho2D | define a 2D orthographic projection matrix | |
| gluPartialDisk | draw an arc of a disk | |
| gluPerspective | set up a perspective projection matrix | |
| gluPickMatrix | define a picking region | |
| gluProject | map object coordinates to window coordinates | |
| gluPwlCurve | describe a piecewise linear NURBS trimming curve | |
| gluQuadricCallback | define a callback for a quadrics object | |
| gluQuadricDrawStyle | specify the draw style desired for quadrics | |
| gluQuadricNormals | specify what kind of normals are desired for quadrics | |
| gluQuadricOrientation | specify inside/outside orientation for quadrics | |
| gluQuadricTexture | specify if texturing is desired for quadrics | |
| gluScaleImage | scale an image to an arbitrary size | |
| gluSphere | draw a sphere | |
| gluTessBeginContour | delimit a contour description | [ gluTessBeginContour, gluTessEndContour ] |
| gluTessBeginPolygon | delimit a polygon description | |
| gluTessCallback | define a callback for a tessellation object | |
| gluTessEndContour | delimit a contour description | [ gluTessBeginContour, gluTessEndContour ] |
| gluTessEndPolygon | delimit a polygon description | |
| gluTessNormal | specify a normal for a polygon | |
| gluTessProperty | set a tessellation object property | |
| gluTessVertex | specify a vertex on a polygon | |
| gluUnProject | map window coordinates to object coordinates | |