DoSpecularColor(3D) — Kubota Pacfic Computer Inc. (\*(Dd)
NAME
DoSpecularColor − Create a specular color primitive attribute object
SYNOPSIS
C:
DtObject DoSpecularColor(colormodel, color)
DtColorModel colormodel;
DtReal color[];
FORTRAN:
INTEGER∗4 DOSPCC(COLMOD, COLOR)
INTEGER∗4 COLMOD
REAL∗8 COLOR(∗)
DESCRIPTION
DoSpecularColor creates a specular color primitive attribute object. The parameter colormodel specifies the color model used. The parameter color specifies the specular response of a surface to light from directed light sources in the environment.
Specular reflection is the response of a surface to directed incident light where the reflected (specular) light is scattered primarily in the mirror direction. You can think of the specular chromatic response of a surface as the color of its shiny highlights.
The specular color is only one of four qualities that give a surface shiny highlights. The other aspects are the intensity of the color (set with DoSpecularIntens), the precision of the highlight (set with DoSpecularFactor), and the switch that turns on the highlights (set with DoSpecularSwitch). DoSpecularColor also affects the color of interobject reflections.
DEFAULTS
The default DoSpecularColor is (DcRGB, (1.0, 1.0, 1.0)).
SEE ALSO
DoSpecularIntens(3D), DoSpecularFactor(3D), DoSpecularSwitch(3D)
March 13, 1992