cribbage(6) cribbage(6)
NAME
cribbage - the card game cribbage
SYNOPSIS
/usr/games/cribbage [-r] [-e] [-q] name...
DESCRIPTION
cribbage plays the card game cribbage, with the program
playing one hand and the user the other. The program will
initially ask the user if the rules of the game are needed
-- if so, it will print out the appropriate section from
According to Hoyle with more (1).
cribbage options include:
-e When the player makes a mistake scoring his hand or
crib, provide an explanation of the correct score.
(This is especially useful for beginning players.)
-q Print a shorter form of all messages -- this is only
recommended for users who have played the game without
specifying this option.
-r Instead of asking the player to cut the deck, the
program will randomly cut the deck.
cribbage first asks the player whether he wishes to play a
short game (once around, to 61) or a long game (twice
around, to 121). A response of `s' will result in a short
game, any other response will play a long game.
At the start of the first game, the program asks the player
to cut the deck to determine who gets the first crib. The
user should respond with a number between 0 and 51,
indicating how many cards down the deck is to be cut. The
player who cuts the lower ranked card gets the first crib.
If more than one game is played, the loser of the previous
game gets the first crib in the current game.
For each hand, the program first prints the player's hand,
whose crib it is, and then asks the player to discard two
cards into the crib. The cards are prompted for one per
line, and are typed as explained below.
After discarding, the program cuts the deck (if it is the
player's crib) or asks the player to cut the deck (if it's
its crib); in the later case, the appropriate response is a
number from 0 to 39 indicating how far down the remaining 40
cards are to be cut.
After cutting the deck, play starts with the non-dealer (the
person who doesn't have the crib) leading the first card.
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cribbage(6) cribbage(6)
Play continues, as per cribbage, until all cards are
exhausted. The program keeps track of the scoring of all
points and the total of the cards on the table.
After play, the hands are scored. The program requests the
player to score his hand (and the crib, if it is his) by
printing out the appropriate cards (and the cut card
enclosed in brackets). Play continues until one player
reaches the game limit (61 or 121).
A carriage return when a numeric input is expected is
equivalent to typing the lowest legal value; when cutting
the deck this is equivalent to choosing the top card.
Cards are specified as rank followed by suit. The ranks may
be specified as one of: `a', `2', `3', `4', `5', `6', `7',
`8', `9', `t', `j', `q', and `k', or alternatively, one of:
ace, two, three, four, five, six, seven, eight, nine, ten,
jack, queen, and king. Suits may be specified as: `s', `h',
`d', and `c', or alternatively as: spades, hearts, diamonds,
and clubs. A card may be specified as: <rank> <suit>, or:
<rank> of <suit>. If the single letter rank and suit
designations are used, the space separating the suit and
rank may be left out. Also, if only one card of the desired
rank is playable, typing the rank is sufficient. For
example, if your hand was 2H, 4D, 5C, 6H, JC, KD and it was
desired to discard the king of diamonds, any of the
following could be typed: k, king, kd, k d, k of d, king d,
king of d, k diamonds, k of diamonds, king diamonds, or king
of diamonds.
FILES
/usr/games/cribbage
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