SCRAMBLE(6) Domain/OS SysV SCRAMBLE(6)
NAME
scramble - turn your screen into a scramble puzzle
SYNOPSIS
scramble [-den] [ -c num ] [ -i num ] [ -p sec ] [ -x size ] [ -y size ]
[ message-line ... ]
DESCRIPTION
scramble turns your bitmap screen into a scrambling puzzle. If you solve
the puzzle, you reclaim control of the screen. You can also quit by
typing <EXIT> or CTRL/Q.
If you specify any message-line arguments, scramble displays the text in
the empty square, one line per message-line. To include spaces in a
single message-line, use backslash (\) or double-quote (") in the
conventional manner.
Note: It is not nice to crp(1) or rlogin(1) onto other people's nodes and
run this, since it scrambles their screens while they're trying to do
important work (wink, wink).
OPTIONS
-d Run in the current DM window, not on the entire screen.
-e If the scrambling is to stop, just exit when done; don't give
the player a chance to solve it.
-n Don't number the pieces.
-c num Scramble num times, then stop.
-i num Keep scrambling the puzzle until you hit a recognized key (see
below), but scramble a minimum of num times (default 0).
-p sec After you solve the puzzle, pause for sec seconds before
exiting so you can admire your skill (default 0).
-x size Make the puzzle size squares across (default 5).
-y size Make the puzzle size squares high (default 4).
COMMANDS
<EXIT> Quit scramble.
<-, ->, ↑, Move a square into the empty box from the right, the left,
above, or below, respectively.
|<-, ->| Move the entire row into the empty box from the right or
left, respectively.
Boxed arrow keys
Move the empty box to the left, to the right, up, or down.
Mouse buttons Clicking any mouse button with the cursor in a square
shifts the entire row from that piece onward towards the
empty square. If the cursor is in neither the row nor the
column of the empty square, this has no effect.