SOCKET(2) BSD SOCKET(2)
NAME
socket - create an endpoint for communication
SYNOPSIS
#include <sys/types.h>
#include <sys/socket.h>
s = socket(domain, type, protocol)
int s, domain, type, protocol;
DESCRIPTION
socket creates an endpoint for communication and returns a descriptor.
The domain parameter specifies a communications domain within that
communication will take place; this selects the protocol family which
should be used. The protocol family generally is the same as the address
family for the addresses supplied in later operations on the socket.
These families are defined in the include file <sys/socket.h>. The
currently understood formats are
PF_UNIX (UNIX internal protocols)
PF_INET (ARPA Internet protocols)
PF_IMPLINK (IMP "host at IMP" link layer)
The socket has the indicated type, which specifies the semantics of
communication. Currently defined types are
SOCK_STREAM
SOCK_DGRAM
SOCK_RAW
SOCK_SEQPACKET
SOCK_RDM
A SOCK_STREAM type provides sequenced, reliable, two-way connection-based
byte streams. An out-of-band data transmission mechanism can be
supported. A SOCK_DGRAM socket supports datagrams (connectionless,
unreliable messages of a fixed (typically small) maximum length). A
SOCK_SEQPACKET socket can provide a sequenced, reliable, two-way
connection-based data transmission path for datagrams of fixed maximum
length; a consumer may be required to read an entire packet with each
read system call. This facility is protocol specific and presently
implemented only for PF_NS. SOCK_RAW sockets provide access to internal
network protocols and interfaces. The types SOCK_RAW, which is available
only to the super-user, and SOCK_RDM, which is planned but not yet
implemented, are not described here.
The protocol specifies a particular protocol to be used with the socket.
Normally only a single protocol exists to support a particular socket
type within a given protocol family. However, it is possible that many
protocols may exist, in which case a particular protocol must be
specified in this manner. The protocol number to use is particular to
the "communication domain" in which communication is to take place; see
getprotoent(3N).
Sockets of type SOCK_STREAM are full-duplex byte streams, similar to
pipes. A stream socket must be in a connected state before any data can
be sent or received on it. A connection to another socket is created
with a connect(2) call. Once connected, data can be transferred using
read(2) and write(2) calls or some variant of the send(2) and recv(2)
calls. When a session has been completed, a close(2) can be performed.
Out-of-band data can also be transmitted as described in send(2) and
received as described in recv(2).
The communications protocols used to implement a SOCK_STREAM ensure that
data is not lost or duplicated. If a piece of data for which the peer
protocol has buffer space cannot be successfully transmitted within a
reasonable length of time, then the connection is considered broken and
calls will indicate an error with -1 returns and with ETIMEDOUT as the
specific code in the global variable errno. The protocols optionally
keep sockets "warm" by forcing transmissions roughly every minute in the
absence of other activity. An error is then indicated if no response can
be elicited on an otherwise idle connection for a extended period (for
example, 5 minutes). A SIGPIPE signal is raised if a process sends on a
broken stream; this causes naive processes, which do not handle the
signal, to exit.
SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM
sockets. The only difference is that read(2) calls will return only the
amount of data requested, and any remaining in the arriving packet will
be discarded.
SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to
correspondents named in send(2) calls. Datagrams are generally received
with recvfrom(2), which returns the next datagram with its return
address.
An fcntl(2) call can be used to specify a process group to receive a
SIGURG signal when the out-of-band data arrives. It can also enable
non-blocking I/O and asynchronous notification of I/O events via SIGIO.
The operation of sockets is controlled by socket level options. These
options are defined in the file <sys/socket.h>. setsockopt(2) and
getsockopt(2) are used to set and get options, respectively.
ERRORS
The socket call fails if any of the following occur:
[EPROTONOSUPPORT] The protocol type or the specified protocol is not
supported within this domain.
[EMFILE] The per-process descriptor table is full.
[ENFILE] The system file table is full.
[EACCESS] Permission to create a socket of the specified type
and/or protocol is denied.
[ENOBUFS] Insufficient buffer space is available. The socket
cannot be created until sufficient resources are
freed.
SEE ALSO
accept(2), bind(2), connect(2), getsockname(2), getsockopt(2), ioctl(2),
listen(2), read(2), recv(2), select(2), send(2), shutdown(2),
socketpair(2), write(2)
"An Introductory 4.3BSD Interprocess Communication Tutorial" (reprinted
in UNIX Programmer's Supplementary Documents Volume 1, PS1:7), "An
Advanced 4.3BSD Interprocess Communication Tutorial" (reprinted in UNIX
Programmer's Supplementary Documents Volume 1, PS1:8)
DIAGNOSTICS
A -1 is returned if an error occurs; otherwise, the return value is a
descriptor referencing the socket.